AlphaBit OpenML
2026
Documentation
Auto Aiming Turret - Getting Started
Auto Aim Starter
Auto aim in Decode is centered in ArtifactControl. The safest way to adopt it is to build in layers: geometry first, then turret/flywheel, then burst automation.
Step 1
Verify Manual Shooter First
  • Before auto aim, ensure manual turret and flywheel controls work correctly.
  • Calibrate servo centers and bounds for LeftTurret, RightTurret, AngleTurret.
  • Step 2
    Enable Distance-Based Models
    Decode uses polynomial models and clamp limits:
    angleTurretPosition = (0.0000207725 * (basketDistance * basketDistance))
                        - (0.00755001 * basketDistance)
                        + 0.865169;
    angleTurretPosition = clamp(angleTurretPosition, 0.25, 0.75);
    
    flyWheelPower = ((-3.15936e-7) * d * d * d)
                  + (0.000074273 * d * d)
                  - (0.00230794 * d)
                  + 0.606381;
    flyWheelPower = clamp(flyWheelPower, 0.6, 0.87);
    Step 3
    Protect Servos With Deadzones
  • Use horizontal and vertical deadzones to prevent jitter and wear.
  • Only update servos when delta is meaningful.
  • Step 4
    Add Safety Gates for Launch
  • Use area checks (example: areaOfThrowing()).
  • Require stationary or controlled state for auto-shoot actions.
  • Keep immediate manual override on controller.
  • Auto aim without strong safety gates is risky in scrimmage and match conditions.
    Step 5
    Integrate With Burst Logic
  • Connect aim output to burst sequence only after individual subsystems are stable.
  • Validate with repeated cycle tests, not only single-shot tests.
  • Modes
  • IMU only: most deterministic fallback.
  • Webcam only: useful for vision experiments and corrections.
  • IMU + Webcam fusion: preferred when both sources are reliable.
  • Next
    Continue with IMU Only implementation first, then compare against webcam-based modes.
    Setup
    AprilTag Detection
    Autonomous Control
    Auto Aiming Turret

    Getting Started

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